-----------------
--英雄：帕吉
--技能：肢解
--键位：R
--类型：指向目标
--作者：Меня завут Зона!
-----------------
local X = {}
local bot = GetBot()

local J = require( GetScriptDirectory()..'/FunLib/jmz_func')
local U = require( GetScriptDirectory()..'/AuxiliaryScript/Generic')

--初始数据
local ability = bot:GetAbilityByName('pudge_dismember')
local nKeepMana, nMP, nHP, nLV, hEnemyHeroList, hAlleyHeroList, aetherRange;

nKeepMana = 300 --魔法储量
nLV = bot:GetLevel(); --当前英雄等级
nMP = bot:GetMana()/bot:GetMaxMana(); --目前法力值/最大法力值（魔法剩余比）
nHP = bot:GetHealth()/bot:GetMaxHealth();--目前生命值/最大生命值（生命剩余比）
hEnemyHeroList = bot:GetNearbyHeroes(1600, true, BOT_MODE_NONE);--1600范围内敌人
hAlleyHeroList = bot:GetNearbyHeroes(1600, false, BOT_MODE_NONE);--1600范围内队友

--获取以太棱镜施法距离加成
local aether = J.IsItemAvailable("item_aether_lens");
if aether ~= nil then aetherRange = 250 else aetherRange = 0 end
    
--初始化函数库
U.init(nLV, nMP, nHP, bot);

--技能释放功能
function X.Release(castTarget)
    if castTarget ~= nil then
		X.Compensation() 
		bot:Action_ClearActions(false);
        bot:ActionQueue_UseAbilityOnEntity( ability, castTarget ) --使用技能
    end
end

--补偿功能
function X.Compensation()
    J.SetQueuePtToINT(bot, true)--临时补充魔法，使用魂戒
end

--技能释放欲望
function X.Consider()

	-- 确保技能可以使用
    if ability == nil
	   or ability:IsNull()
	   or not ability:IsFullyCastable()
	   or ability:IsTrained() 
	   or ability:IsHidden() == false
	then 
		return BOT_ACTION_DESIRE_NONE, 0; --没欲望
	end
	
	local nCastPoint = ability:GetCastPoint();
	local manaCost   = ability:GetManaCost();
	local nStr = bot:GetAttributeValue(ATTRIBUTE_STRENGTH);
	local nStrMultiply = ability:GetSpecialValueFloat('strength_damage')
	local nDamage    = (ability:GetSpecialValueInt('dismember_damage')+nStrMultiply*nStr)*3;
	local nCastRange = J.GetProperCastRange(false, bot, ability:GetCastRange());
	
	if J.IsGoingOnSomeone(bot) 
	then
		local target = bot:GetTarget();
		if J.IsValidHero(target) 
			and J.CanCastOnNonMagicImmune(target) 
			and bot:IsFacingLocation(target:GetLocation(),15) 
			and J.IsInRange(bot, target, nCastRange)	
			and J.IsDisabled( target) == false	
			and target:GetHealth() >  0.5*nDamage
		then
			local enemies = bot:GetNearbyHeroes(1000, true, BOT_MODE_NONE);
			local allies = bot:GetNearbyHeroes(1000, false, BOT_MODE_ATTACK);
			if enemies ~= nil and allies ~= nil and  #enemies <= #allies then
				return BOT_ACTION_DESIRE_ABSOLUTE, target;
			end
		end
	end
	
	return BOT_ACTION_DESIRE_NONE, 0;
	
end

return X;