---------------------------------------------------
-- Heavy Strike
-- Damage varies with TP.
-- 0% TP: 2.25 / 150% TP: 3.50 / 300% TP: 4.75
---------------------------------------------------

require("/scripts/globals/settings");
require("/scripts/globals/status");
require("/scripts/globals/monstertpmoves");

---------------------------------------------------

function OnMobSkillCheck(target,mob,skill)
	return 0;
end;

function OnMobWeaponSkill(target, mob, skill)
	local numhits = 1;
	local accmod = 1;
	local dmgmod = 2.7;
	local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT);
	local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_SLASH,info.hitslanded);

    local typeEffect = EFFECT_SLOW;

    MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 128, 0, 120);

	target:delHP(dmg);
	return dmg;
end;
