-----------------
--英雄：拉比克
--技能：弱化能流
--键位：W
--类型：指向目标
--作者：Halcyon
-----------------
local X = {}
local bot = GetBot()

local J = require( GetScriptDirectory()..'/FunLib/jmz_func')
local U = require( GetScriptDirectory()..'/AuxiliaryScript/Generic')

--初始数据
local ability = bot:GetAbilityByName('rubick_fade_bolt')
local nKeepMana, nMP, nHP, nLV, hEnemyHeroList, hAlleyHeroList, aetherRange;

nKeepMana = 300 --魔法储量
nLV = bot:GetLevel(); --当前英雄等级
nMP = bot:GetMana()/bot:GetMaxMana(); --目前法力值/最大法力值（魔法剩余比）
nHP = bot:GetHealth()/bot:GetMaxHealth();--目前生命值/最大生命值（生命剩余比）
hEnemyHeroList = bot:GetNearbyHeroes(1600, true, BOT_MODE_NONE);--1600范围内敌人
hAlleyHeroList = bot:GetNearbyHeroes(1600, false, BOT_MODE_NONE);--1600范围内队友

--获取以太棱镜施法距离加成
local aether = J.IsItemAvailable("item_aether_lens");
if aether ~= nil then aetherRange = 250 else aetherRange = 0 end

--初始化函数库
U.init(nLV, nMP, nHP, bot);

--技能释放功能
function X.Release(castTarget)
    if castTarget ~= nil then
        X.Compensation()
        bot:ActionQueue_UseAbilityOnEntity( ability, castTarget ) --使用技能
    end
end

--补偿功能
function X.Compensation()
    J.SetQueuePtToINT(bot, true)--临时补充魔法，使用魂戒
end

--技能释放欲望
function X.Consider()
	-- 确保技能可以使用
    if ability == nil
	   or ability:IsNull()
       or not ability:IsFullyCastable()
	then 
		return BOT_ACTION_DESIRE_NONE, 0; --没欲望
	end
	
	-- Get some of its values
    local nCastRange = ability:GetCastRange();
    local nDamage = ability:GetSpecialValueInt( "damage" );

    -- If we're seriously retreating, see if we can land a stun on someone who's damaged us recently
    if J.IsRetreating(bot)
    then
        local tableNearbyEnemyHeroes = bot:GetNearbyHeroes( nCastRange, true, BOT_MODE_NONE );
        for _,npcEnemy in pairs( tableNearbyEnemyHeroes )
        do
            if ( bot:WasRecentlyDamagedByHero( npcEnemy, 2.0 ) and J.CanCastOnNonMagicImmune(npcEnemy) ) 
            then
                return BOT_ACTION_DESIRE_HIGH, npcEnemy;
            end
        end
    end

    if ( bot:GetActiveMode() == BOT_MODE_ROSHAN  ) 
    then
        local npcTarget = bot:GetAttackTarget();
        if ( J.IsRoshan(npcTarget) and J.CanCastOnMagicImmune(npcTarget) and J.IsInRange(npcTarget, bot, nCastRange)  )
        then
            return BOT_ACTION_DESIRE_LOW, npcTarget;
        end
    end

    -- If we're pushing or defending a lane and can hit 4+ creeps, go for it
    if ( J.IsDefending(bot) or J.IsPushing(bot) ) and bot:GetMana()/bot:GetMaxMana() > 0.75 
    then
        local tableNearbyEnemyCreeps = bot:GetNearbyLaneCreeps( nCastRange, true );
        if tableNearbyEnemyCreeps ~= nil and #tableNearbyEnemyCreeps >= 3 and tableNearbyEnemyCreeps[1] ~= nil
        then
            return BOT_ACTION_DESIRE_MODERATE, tableNearbyEnemyCreeps[1];
        end
    end

    -- If we're going after someone
    if J.IsGoingOnSomeone(bot)
    then
        local npcTarget = bot:GetTarget();
        if J.IsValidHero(npcTarget) and J.CanCastOnNonMagicImmune(npcTarget) and J.IsInRange(npcTarget, bot, nCastRange + 200) 
        then
            return BOT_ACTION_DESIRE_MODERATE, npcTarget;
        end
    end
	
	return BOT_ACTION_DESIRE_NONE, 0;
	
end

return X;