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--  Concussive Oscillation
--  Smacks around all nearby targets. Additional effect: Knockback + Weight
--  Utsusemi/Blink absorb: 2-3 shadows
---------------------------------------------

require("/scripts/globals/settings");
require("/scripts/globals/status");
require("/scripts/globals/monstertpmoves");

---------------------------------------------

function OnMobSkillCheck(target,mob,skill)
	return 0;
end;

function OnMobWeaponSkill(target, mob, skill)

	local numhits = 1;
	local accmod = 1;
	local dmgmod = 2.3;
	local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_DMG_VARIES,1,2,3);
	local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,MOBPARAM_3_SHADOW);
	target:delHP(dmg);

	-- KNOCKBACK

	local typeEffect = EFFECT_WEIGHT;

    MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 50, 0, 300);

	return dmg;
end;
