---------------------------------------------
--  Seismostomp
--
--  Description: Damage varies with TP. Additional effect: "Stun."
--  Type: Physical (Blunt)
--
--
---------------------------------------------
require("/scripts/globals/settings");
require("/scripts/globals/status");
require("/scripts/globals/monstertpmoves");
---------------------------------------------
function OnMobSkillCheck(target,mob,skill)
    return 0;
end;

function OnMobWeaponSkill(target, mob, skill)

    local numhits = 1;
    local accmod = 1;
    local dmgmod = 2.3;

    if(mob:isMobType(MOBTYPE_NOTORIOUS)) then
        dmgmod = dmgmod + math.random();
    end

    local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT);

    local shadows = info.hitslanded;

    -- wipe shadows
    if(mob:isMobType(MOBTYPE_NOTORIOUS)) then
        shadows = MOBPARAM_WIPE_SHADOWS;
    end

    local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,shadows);

    local typeEffect = EFFECT_STUN;

    MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 1, 0, 4);

    target:delHP(dmg);
    return dmg;
end;
