//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
    ps_3_0
    def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 1.1658803223e-42 // 832
    def c127, 0.9999999, 1, 0, 0 // LogDepth constants
    def c0, 0.5, 0, 1, 0
    dcl_texcoord1 v0.xyz
    dcl_texcoord9 v9
    mad oC0, v0.xyzx, c0.xxxy, c0.xxxz
    // ----------------------------------------------------------------- Linear2Log -----------------------------------------------------------------
    if_ne v9.y, c127.y
      rcp r20.z, c128.x
      mul r20.x, v9.w, r20.z
      mul r20.y, c128.y, r20.z
      log r20.x, r20.x
      log r20.y, r20.y
      rcp r20.y, r20.y
    else
      mov r20.x, v9.z
      rcp r20.y, v9.w
    endif
    mul oDepth, r20.x, r20.y
    // ----------------------------------------------------------------------------------------------------------------------------------------------

// approximately 1 instruction slot used
