// Summary: simplified transparency code + fixed pop-in/added stippled transparency + stipple mask + reduced normal map haloing
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D BumpSampler;
//   sampler2D SpecSampler;
//   sampler2D TextureSampler;
//   float bumpiness;
//   float4 globalScalars;
//   float3 specMapIntMask;
//   float specularColorFactor;
//   float specularFactor;
//   float4 stencil;
//
//
// Registers:
//
//   Name                Reg   Size
//   ------------------- ----- ----
//   globalScalars       c39      1
//   stencil             c52      1
//   specularFactor      c66      1
//   specularColorFactor c72      1
//   specMapIntMask      c73      1
//   bumpiness           c74      1
//   TextureSampler      s0       1
//   BumpSampler         s1       1
//   SpecSampler         s2       1
//

    ps_3_0
    def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 5.8153886269e-43 // 415
    def c152, 0.125, 0.25, 0.375, 0.5 // c152-c153 = new stipple constants
    def c153, 0.5, 2, 1, 0
    def c127, 0.9999999, 1, 0, 0 // LogDepth constants
    def c0, -0.5, 9.99999975e-006, 0.5, 0.001953125
    def c1, 0.176470593, -1, -0, 1
    dcl_texcoord v0.xy
    dcl_texcoord1 v1.xyz
    dcl_texcoord4 v2.xyz
    dcl_texcoord5 v3.xyz
    dcl_color v4.xw
    dcl_texcoord9 v9
    dcl vPos.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    texld r0, v0, s0
    // mul r0.w, r0.w, v4.w disabled vertex alpha
    mul r1.x, r0.w, c39.x
    mov r2.xyz, c1
    /* removed alpha threshold
    mad r0.w, r0.w, -c39.x, r2.x
    cmp r3, r0.w, c1.y, c1.z
    texkill r3
    removed alpha threshold */
    mul r20.xy, vPos.xy, c153.x
    frc r20.xy, r20.xy
    mad r20, r20.xxyy, -c153.y, c153.zwzw
    mul r20, r20.xxyy, r20.zwzw
    dp4 r20.x, r20_abs, c152.xzwy
    add r20.y, -r20.x, r1.x
    texkill r20.y
    texld r3, v0, s1
    add r0.w, -r3.w, c1.w
    add r0.w, -r3.x, r0.w
    cmp r1.yz, r0.w, r3.xwyw, r3.xxyw
    add r2.xw, r1.yyzz, c0.x
    mul r2.xw, r2, c74.x
    dp2add r0.w, r1.yzzw, -r1.yzzw, c1.w
    rsq r0.w, r0.w
    rcp r0.w, r0.w
    max r0.w, r0.w, -c0.x
    mul r1.yzw, r2.x, v2.xxyz
    mad r1.yzw, v1.xxyz, r0.w, r1
    mad r1.yzw, r2.w, v3.xxyz, r1
    add r1.yzw, r1, c0.y
    dp3 r0.w, r1.yzww, r1.yzww
    rsq r0.w, r0.w
    texld r3, v0, s2
    mul r2.x, r3.w, c66.x
    dp3 r2.w, r3, c73
    mul r2.w, r2.w, c72.x
    mad r1.yzw, r1, r0.w, c1.w
    mul oC1.xyz, r1.yzww, c0.z
    mul oC2.x, r2.w, c0.z
    mul r0.w, r2.x, c0.w
    rsq r0.w, r0.w
    rcp oC2.y, r0.w
    mov oC0.xyz, r0
    mov oC0.w, r1.x
    mov oC1.w, r1.x
    mov oC2.z, v4.x
    // mov oC2.w, r1.x
    add r20.x, -c152.w, r1.x
    cmp oC2.w, r20.x, c1.z, -c1.y
    mul oC3, -r2.yzzz, c52.x
    // ----------------------------------------------------------------- Linear2Log -----------------------------------------------------------------
    if_ne v9.y, c127.y
      rcp r20.z, c128.x
      mul r20.x, v9.w, r20.z
      mul r20.y, c128.y, r20.z
      log r20.x, r20.x
      log r20.y, r20.y
      rcp r20.y, r20.y
    else
      mov r20.x, v9.z
      rcp r20.y, v9.w
    endif
    mul oDepth, r20.x, r20.y
    // ----------------------------------------------------------------------------------------------------------------------------------------------

// approximately 39 instruction slots used (3 texture, 36 arithmetic)
