// Summary: removed unnecessary stipple + improved shadow filter + restored normal offset bias + improved shadow fadeout + sped up forward fading
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D BumpSampler;
//   sampler2D StippleTexture;
//   sampler2D TextureSampler;
//   float bumpiness;
//   float4 gDirectionalColour;
//   float4 gDirectionalLight;
//   float4 gFacetCentre;
//   float4 gLightAmbient0;
//   float4 gLightAmbient1;
//   float4 gLightColB;
//   float4 gLightColG;
//   float4 gLightColR;
//   float4 gLightConeOffset;
//   float4 gLightConeOffset2;
//   float4 gLightConeScale;
//   float4 gLightConeScale2;
//   float4 gLightDir2X;
//   float4 gLightDir2Y;
//   float4 gLightDir2Z;
//   float4 gLightDirX;
//   float4 gLightDirY;
//   float4 gLightDirZ;
//   float4 gLightFallOff;
//   float4 gLightPointColB;
//   float4 gLightPointColG;
//   float4 gLightPointColR;
//   float4 gLightPointFallOff;
//   float4 gLightPointPosX;
//   float4 gLightPointPosY;
//   float4 gLightPointPosZ;
//   float4 gLightPosX;
//   float4 gLightPosY;
//   float4 gLightPosZ;
//   row_major float4x4 gShadowMatrix;
//   float4 gShadowParam0123;
//   float4 gShadowParam14151617;
//   float4 gShadowParam18192021;
//   float4 gShadowParam4567;
//   float4 gShadowParam891113;
//   sampler2D gShadowZSamplerDir;
//   row_major float4x4 gViewInverse;
//   float4 globalScalars;
//   float parallaxScaleBias;
//   float specularColorFactor;
//   float specularFactor;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   gViewInverse         c12      4
//   gDirectionalLight    c17      1
//   gDirectionalColour   c18      1
//   gLightPosX           c19      1
//   gLightPosY           c20      1
//   gLightPosZ           c21      1
//   gLightDirX           c22      1
//   gLightDirY           c23      1
//   gLightDirZ           c24      1
//   gLightFallOff        c25      1
//   gLightConeScale      c26      1
//   gLightConeOffset     c27      1
//   gLightColR           c29      1
//   gLightColG           c30      1
//   gLightColB           c31      1
//   gLightPointPosX      c32      1
//   gLightPointPosY      c33      1
//   gLightPointPosZ      c34      1
//   gLightPointColR      c35      1
//   gLightPointFallOff   c36      1
//   gLightAmbient0       c37      1
//   gLightAmbient1       c38      1
//   globalScalars        c39      1
//   gShadowParam18192021 c53      1
//   gFacetCentre         c54      1
//   gShadowParam14151617 c56      1
//   gShadowParam0123     c57      1
//   gShadowParam4567     c58      1
//   gShadowParam891113   c59      1
//   gShadowMatrix        c60      4
//   gLightPointColG      c64      1
//   gLightPointColB      c65      1
//   parallaxScaleBias    c66      1
//   gLightDir2X          c67      1
//   gLightDir2Y          c68      1
//   gLightDir2Z          c69      1
//   gLightConeScale2     c70      1
//   gLightConeOffset2    c71      1
//   specularFactor       c72      1
//   specularColorFactor  c73      1
//   bumpiness            c74      1
//   TextureSampler       s0       1
//   BumpSampler          s1       1
//   StippleTexture       s10      1
//   gShadowZSamplerDir   s15      1
//

    ps_3_0
    // -------------------------------------------------------------- Shadow Constants --------------------------------------------------------------
    def c110, -0.25, 1, -1, 0
    def c111, 0.159154937, 0.5, 6.28318548, -3.14159274
    def c112, 3, 7.13800001, 0.03125, 0
    def c113, 0.75, -0.5, 0.5, 0
    
    def c114, 0.14, 0.24, 0.5, 0.75 // static bias
    def c115, 0.24, 0.44, 1.1, 1.15
    def c116, 0.3, 0.54, 1.1, 0.95
    def c117, 0.64, 1.04, 2.2, 2.3
    
    def c118, 8, 0.3, 0, 0 // normal offset bias and blend params
    
    def c119, 0, 0.25, 0.5, 0.75 // UV clamps
    def c120, 0.2499, 0.4999, 0.7499, 1
    
    def c130, 0.18993645671348536, 0.027087114076591513, -0.21261242652069953, 0.23391293246949066
    def c131, 0.04771781344140756, -0.3666840644525993, 0.297730981239584, 0.398259878229082
    def c132, -0.509063425827436, -0.06528681462854097, 0.507855152944665, -0.2875976005206389
    def c133, -0.15230616564632418, 0.6426121151781916, -0.30240170651828074, -0.5805072900736001
    def c134, 0.6978019230005561, 0.2771173334141519, -0.6990963248129052, 0.3210960724922725
    def c135, 0.3565142601623699, -0.7066415061851589, 0.266890002328106, 0.8360191043249159
    def c136, -0.7515861305520581, -0.41609876195815027, 0.9102937449894895, -0.17014527555321657
    def c137, -0.5343471434373126, 0.8058593459499529, -0.1133270115046468, -0.9490025827627441
    // ----------------------------------------------------------------------------------------------------------------------------------------------
    def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 7.1746481373e-43 // 512
    def c127, 0.9999999, 1, 0, 0 // LogDepth constants
    def c0, 9.99999975e-006, 0.5, -0.5, 1
    def c1, -0.00200000009, 1, 0, -0.25
    def c2, 1.33333337, 1.5, -0.326211989, -0.405809999
    def c3, 9.99999975e-005, 0, 0, 0
    def c4, -0.791558981, -0.597710013, 0.0833333358, -0.100000001
    def c5, 1.11111116, 3.99600005, 4, 0.125
    def c6, 1, -1, 0, -0
    def c7, 0.896420002, 0.412458003, -0.321940005, -0.932614982
    def c8, 0.185461, -0.893123984, 0.507430971, 0.0644249991
    def c9, 0.473434001, -0.480026007, 0.519456029, 0.767022014
    def c10, -0.203345001, 0.620715976, 0.962339997, -0.194983006
    def c11, -0.840143979, -0.0735799968, -0.69591397, 0.457136989
    def c46, 2, 0, 0, 0
    dcl_texcoord v0.xy
    dcl_texcoord1 v1.xyz
    dcl_texcoord3 v2.xyz
    dcl_texcoord4 v3.xyz
    dcl_texcoord5 v4.xyz
    dcl_color v5
    dcl_texcoord6 v6.xyz
    dcl_texcoord7 v7.xyz
    dcl vPos.xy
    dcl_texcoord9 v9
    dcl_2d s0
    dcl_2d s1
    dcl_2d s10
    dcl_2d s15
    mov r31.w, c39.x
    mul_sat r31.w, r31.w, c46.x
    texld r0, v0, s1
    add r0.xyz, c0.x, v7
    dp3 r0.z, r0, r0
    rsq r0.z, r0.z
    mul r0.xy, r0, r0.z
    mov r1.yw, c0
    mul r0.z, r1.y, c66.x
    mad r0.z, r0.w, c66.x, -r0.z
    mad_sat r0.xy, r0.z, r0, v0
    texld r2, r0, s1
    texld r0, r0, s0
    add r1.xy, r2, c0.z
    mul r1.xy, r1, c74.x
    dp2add r1.z, r2, -r2, c0.w
    rsq r1.z, r1.z
    rcp r1.z, r1.z
    mul r3.xyz, r1.x, v3
    mad r3.xyz, v1, r1.z, r3
    mad r1.xyz, r1.y, v4, r3
    add r1.xyz, r1, c0.x
    nrm r3.xyz, r1
    dp2add r1.x, r2, r2, c1.x
    cmp r1.x, r1.x, c1.y, c1.z
    mul r0.xyz, r0, r1.x
    mul r2.xyz, r1.x, v5
    mul r4.w, r0.w, v5.w
    mul r4.xyz, r0, r2
    mad_sat r0.x, r3.z, c0.z, c0.y
    mov r5.xyz, c38
    mad r0.xyz, r5, r0.x, c37
    mul r2.yzw, c18.w, c18.xxyz
    dp3 r0.w, r3, -c17
    mul r20.xyz, r3.y, c61.xyww
    mad r20.xyz, r3.x, c60.xyww, r20
    mad r20.xyz, r3.z, c62.xyww, r20
    add r0.w, r0.w, c1.w
    mul_sat r0.w, r0.w, c2.x
    mul r5.xyz, c61.xyww, v6.y
    mad r5.xyz, v6.x, c60.xyww, r5
    mad r5.xyz, v6.z, c62.xyww, r5
    add r5.xyz, r5, c63.xyww
    dp3 r1.y, c14, v6
    add r6.xyz, -r1.y, -c54
    cmp r6.yzw, r6.xxyz, c1.y, c1.z
    mov r6.x, c0.w
    mad r21, r6, c110.yyyw, -r6.yzww // shadow cascade mask
    // ---------------------------------------------------------------- Shadow Fixes -----------------------------------------------------------------
    add r22, c54.w, -c54
    add r22, c53.w, -r22 // cascade ranges
    dp4 r23.x, r21_abs, r22
    dp4 r23.y, r21_abs, r22.yzww
    
    mul r23.zw, r23.xyxy, c53.z
    mul r23.zw, r23, c218_abs.y // (curr_range, next_range) * resY * bias_magnitnude
    
    mad r24, r22.xxyz, -c110.wyyy, r22
    dp4 r24.x, r21_abs, r24 // curr_range - prev_range
    mul r24.x, r24.x, c218_abs.z
    rcp r24.z, r24.x
    add r24.x, r23.x, -r24.x
    add r24.x, v9.w, -r24.x
    mul_sat r24.x, r24.x, r24.z // blending factor
    
    rcp r24.z, r23.x
    mul r23.xy, r23.xy, r24.z // 1.0, next_range / curr_range
    
    lrp r22.xy, r24.x, r23.yw, r23.xz
    
    m4x4 r24, r21_abs, c114
    dp4 r24.x, r24, c220
    add r5.z, r5.z, -r24.x // undo static bias
    
    mul r22.y, r22.y, c223.y // scale bias with FOV
    mad r5.xyz, r20.xyz, r22.y, r5 // normal offset bias
    
    mul r20.xy, r22.x, c53.z
    rcp r20.x, c58.x
    mul r20.x, r20.x, c57.x
    mul r20.x, r20.x, r20.y // fix filter stretching
    
    mul r20.xy, r20.xy, c218_abs.x
    
    dp4 r20.z, r21_abs, c119 // fix pixels leaking into other cascades
    dp4 r20.w, r21_abs, c120
    // ----------------------------------------------------------------------------------------------------------------------------------------------
    dp4 r7.x, r6, c57
    dp4 r7.y, r6, c58
    dp4 r8.x, r6, c59
    dp4 r8.y, r6, c56
    mad r1.yz, r5.xxyw, r7.xxyw, r8.xxyw
    add r5.xyw, c15.xyzz, -v6.xyzz
    dp3 r3.w, r5.xyww, r5.xyww
    rsq r3.w, r3.w
    rcp r3.w, r3.w
    /* removed 1.0.6.0 filter
    rcp r5.x, c53.w
    mul r5.x, r3.w, r5.x
    mul r5.x, r5.x, r5.x
    mul r5.x, r5.x, c2.y
    mov r5.y, c53.y
    mad r6.xy, r5.y, c2.zwzw, r1.yzzw
    texld r6, r6, s15
    add r5.w, r5.z, -r6.x
    cmp r5.w, r5.w, c1.y, c1.z
    mad r6.xy, r5.y, c11, r1.yzzw
    texld r6, r6, s15
    add r6.x, r5.z, -r6.x
    cmp r6.x, r6.x, c1.y, c1.z
    add r5.w, r5.w, r6.x
    mad r6.xy, r5.y, c11.zwzw, r1.yzzw
    texld r6, r6, s15
    add r6.x, r5.z, -r6.x
    cmp r6.x, r6.x, c1.y, c1.z
    add r5.w, r5.w, r6.x
    mad r6.xy, r5.y, c10, r1.yzzw
    texld r6, r6, s15
    add r6.x, r5.z, -r6.x
    cmp r6.x, r6.x, c1.y, c1.z
    add r5.w, r5.w, r6.x
    mad r6.xy, r5.y, c10.zwzw, r1.yzzw
    texld r6, r6, s15
    add r6.x, r5.z, -r6.x
    cmp r6.x, r6.x, c1.y, c1.z
    add r5.w, r5.w, r6.x
    mad r6.xy, r5.y, c9, r1.yzzw
    texld r6, r6, s15
    add r6.x, r5.z, -r6.x
    cmp r6.x, r6.x, c1.y, c1.z
    add r5.w, r5.w, r6.x
    mad r6.xy, r5.y, c9.zwzw, r1.yzzw
    texld r6, r6, s15
    add r6.x, r5.z, -r6.x
    cmp r6.x, r6.x, c1.y, c1.z
    add r5.w, r5.w, r6.x
    mad r6.xy, r5.y, c8, r1.yzzw
    texld r6, r6, s15
    add r6.x, r5.z, -r6.x
    cmp r6.x, r6.x, c1.y, c1.z
    add r5.w, r5.w, r6.x
    mad r6.xy, r5.y, c8.zwzw, r1.yzzw
    texld r6, r6, s15
    add r6.x, r5.z, -r6.x
    cmp r6.x, r6.x, c1.y, c1.z
    add r5.w, r5.w, r6.x
    mad r6.xy, r5.y, c7, r1.yzzw
    texld r6, r6, s15
    add r6.x, r5.z, -r6.x
    cmp r6.x, r6.x, c1.y, c1.z
    add r5.w, r5.w, r6.x
    mad r6.xy, r5.y, c7.zwzw, r1.yzzw
    texld r6, r6, s15
    add r6.x, r5.z, -r6.x
    cmp r6.x, r6.x, c1.y, c1.z
    add r5.w, r5.w, r6.x
    mad r1.yz, r5.y, c4.xxyw, r1
    texld r6, r1.yzzw, s15
    add r1.y, r5.z, -r6.x
    cmp r1.y, r1.y, c1.y, c1.z
    add r1.y, r5.w, r1.y
    mad r1.y, r1.y, c4.z, r5.x
    add r1.z, r3.w, -c53.w
    cmp r5.xy, r1.z, c6, c6.zwzw
    add r1.z, r1.y, r5.y
    cmp_sat r1.y, r1.z, r1.y, r5.x
    removed 1.0.6.0 filter */
    // ---------------------------------------------------------- Improved Shadow Filter ------------------------------------------------------------
    mov r21.x, c110.y
    if_lt c221.x, r21.x
      dp2add r21.y, vPos, c112.xy, c112.w
      mad r21.y, r21.y, c111.x, c111.y
      frc r21.y, r21.y
      mad r21.y, r21.y, c111.z, c111.w
      sincos r22.xy, r21.y
      mul r23, r22.yxxy, c110.xxyz
      mul r21, r22.yxxy, c113.xxyz
      mad r23, r23, r20.xyxy, r1.yzyz
      mad r21, r21, r20.xyxy, r1.yzyz
      max r23.xz, r23, r20.z
      min r23.xz, r23, r20.w
      max r21.xz, r21, r20.z
      min r21.xz, r21, r20.w
      texldl r25, r23.xy, s15
      texldl r24, r21.zw, s15
      mov r25.y, r24.x
      texldl r24, r21.xy, s15
      mov r25.z, r24.x
      texldl r24, r23.zw, s15
      mov r25.w, r24.x
      add r25, r5.z, -r25
      cmp r25, r25, c110.y, c110.w
      dp4 r20.x, r25, -c110.x
    else
      mul r24.xy, vPos.xy, c112.z
      texldl r24, r24, s10
      mul r24.x, r24.z, c111.z
      sincos r25.xy, r24.x
      mul r25, r25.xyyx, c110.yzyy
      mul r26, c130.xyxy, r25
      add r27.xy, r26.xzxz, r26.ywyw
      mul r26, c130.zwzw, r25
      add r27.zw, r26.xzxz, r26.ywyw
      mad r26, r27, r20.xyxy, r1.yzyz
      max r26.xz, r26, r20.z
      min r26.xz, r26, r20.w
      texldl r28, r26.xy, s15
      texldl r27, r26.zw, s15
      mov r28.y, r27.x
      mul r26, c131.xyxy, r25
      add r27.xy, r26.xzxz, r26.ywyw
      mul r26, c131.zwzw, r25
      add r27.zw, r26.xzxz, r26.ywyw
      mad r26, r27, r20.xyxy, r1.yzyz
      max r26.xz, r26, r20.z
      min r26.xz, r26, r20.w
      texldl r27, r26.xy, s15
      mov r28.z, r27.x
      texldl r27, r26.zw, s15
      mov r28.w, r27.x
      add r28, r5.z, -r28
      cmp r28, r28, c110.y, c110.w
      dp4 r29.x, r28, -c110.x
      mul r26, c132.xyxy, r25
      add r27.xy, r26.xzxz, r26.ywyw
      mul r26, c132.zwzw, r25
      add r27.zw, r26.xzxz, r26.ywyw
      mad r26, r27, r20.xyxy, r1.yzyz
      max r26.xz, r26, r20.z
      min r26.xz, r26, r20.w
      texldl r28, r26.xy, s15
      texldl r27, r26.zw, s15
      mov r28.y, r27.x
      mul r26, c133.xyxy, r25
      add r27.xy, r26.xzxz, r26.ywyw
      mul r26, c133.zwzw, r25
      add r27.zw, r26.xzxz, r26.ywyw
      mad r26, r27, r20.xyxy, r1.yzyz
      max r26.xz, r26, r20.z
      min r26.xz, r26, r20.w
      texldl r27, r26.xy, s15
      mov r28.z, r27.x
      texldl r27, r26.zw, s15
      mov r28.w, r27.x
      add r28, r5.z, -r28
      cmp r28, r28, c110.y, c110.w
      dp4 r29.y, r28, -c110.x
      mul r26, c134.xyxy, r25
      add r27.xy, r26.xzxz, r26.ywyw
      mul r26, c134.zwzw, r25
      add r27.zw, r26.xzxz, r26.ywyw
      mad r26, r27, r20.xyxy, r1.yzyz
      max r26.xz, r26, r20.z
      min r26.xz, r26, r20.w
      texldl r28, r26.xy, s15
      texldl r27, r26.zw, s15
      mov r28.y, r27.x
      mul r26, c135.xyxy, r25
      add r27.xy, r26.xzxz, r26.ywyw
      mul r26, c135.zwzw, r25
      add r27.zw, r26.xzxz, r26.ywyw
      mad r26, r27, r20.xyxy, r1.yzyz
      max r26.xz, r26, r20.z
      min r26.xz, r26, r20.w
      texldl r27, r26.xy, s15
      mov r28.z, r27.x
      texldl r27, r26.zw, s15
      mov r28.w, r27.x
      add r28, r5.z, -r28
      cmp r28, r28, c110.y, c110.w
      dp4 r29.z, r28, -c110.x
      mul r26, c136.xyxy, r25
      add r27.xy, r26.xzxz, r26.ywyw
      mul r26, c136.zwzw, r25
      add r27.zw, r26.xzxz, r26.ywyw
      mad r26, r27, r20.xyxy, r1.yzyz
      max r26.xz, r26, r20.z
      min r26.xz, r26, r20.w
      texldl r28, r26.xy, s15
      texldl r27, r26.zw, s15
      mov r28.y, r27.x
      mul r26, c137.xyxy, r25
      add r27.xy, r26.xzxz, r26.ywyw
      mul r26, c137.zwzw, r25
      add r27.zw, r26.xzxz, r26.ywyw
      mad r26, r27, r20.xyxy, r1.yzyz
      max r26.xz, r26, r20.z
      min r26.xz, r26, r20.w
      texldl r27, r26.xy, s15
      mov r28.z, r27.x
      texldl r27, r26.zw, s15
      mov r28.w, r27.x
      add r28, r5.z, -r28
      cmp r28, r28, c110.y, c110.w
      dp4 r29.w, r28, -c110.x
      dp4 r20.x, r29, -c110.x
    endif
    // ----------------------------------------------------------------------------------------------------------------------------------------------
    // -------------------------------------------------------------- Improved Fadeout --------------------------------------------------------------
    rcp r20.y, c53.w
    mul_sat r20.y, r20.y, r3.w
    mul r20.y, r20.y, r20.y
    lrp r1.y, r20.y, c110.y, r20.x // improved fadeout
    // ----------------------------------------------------------------------------------------------------------------------------------------------
    mul r5.xyz, r2.yzww, r0.w
    mul r5.xyz, r1.y, r5
    mad r0.xyz, r0, r2.x, r5
    add r5, c19, -v6.x
    add r6, c20, -v6.y
    add r7, c21, -v6.z
    mul r8, r5, r5
    mad r8, r6, r6, r8
    mad r8, r7, r7, r8
    add r9, r8, c0.x
    rsq r10.x, r9.x
    rsq r10.y, r9.y
    rsq r10.z, r9.z
    rsq r10.w, r9.w
    mad r8, r8, -c25, r1.w
    max r9, r8, c1.z
    mul r8, r9, r9
    mad r8, r8, r8, c4.w
    mul r9, r8, c5.x
    cmp r8, r8, r9, c1.z
    mul r9, r3.x, r5
    mad r9, r6, r3.y, r9
    mad r9, r7, r3.z, r9
    mul r8, r8, r9
    mul_sat r8, r10, r8
    mul r9, r5, -c22
    mad r9, r6, -c23, r9
    mad r9, r7, -c24, r9
    mul r9, r10, r9
    mov r11, c26
    mad_sat r9, r9, r11, c27
    mul r8, r8, r9
    dp4 r9.x, c29, r8
    dp4 r9.y, c30, r8
    dp4 r9.z, c31, r8
    add r0.xyz, r0, r9
    add r9, c32, -v6.x
    add r11, c33, -v6.y
    add r12, c34, -v6.z
    mul r13, r9, r9
    mad r13, r11, r11, r13
    mad r13, r12, r12, r13
    add r14, r13, c0.x
    rsq r15.x, r14.x
    rsq r15.y, r14.y
    rsq r15.z, r14.z
    rsq r15.w, r14.w
    mad r13, r13, -c36, r1.w
    max r14, r13, c1.z
    mul r13, r14, r14
    mad r13, r13, r13, c4.w
    mul r14, r13, c5.x
    cmp r13, r13, r14, c1.z
    mul r14, r3.x, r9
    mad r14, r11, r3.y, r14
    mad r14, r12, r3.z, r14
    mul r13, r13, r14
    mul_sat r13, r15, r13
    mul r14, r9, -c67
    mad r14, r11, -c68, r14
    mad r14, r12, -c69, r14
    mul r14, r15, r14
    mov r16, c70
    mad_sat r14, r14, r16, c71
    mul r13, r13, r14
    dp4 r14.x, c35, r13
    dp4 r14.y, c64, r13
    dp4 r14.z, c65, r13
    add r0.xyz, r0, r14
    mov r0.w, c0.w
    mul r0, r4, r0
    mul r0.w, r0.w, r31.w
    /* removed stipple
    mov_sat r1.z, r0.w
    mul r1.z, r1.z, c5.y
    frc r1.w, r1.z
    mul r2.x, r1.w, c5.z
    frc r3.w, r2.x
    add r4.x, r2.x, -r3.w
    add r4.y, r1.z, -r1.w
    mul r1.zw, c5.w, vPos.xyxy
    frc r1.zw, r1_abs
    cmp r1.zw, vPos.xyxy, r1, -r1
    mul r1.zw, r1, -c1.w
    mad r4.xy, r4, -c1.w, r1.zwzw
    mov r4.zw, c1.z
    texldl r4, r4, s10
    cmp r4, -r4.y, -c1.y, -c1.z
    texkill r4
    removed stipple */
    mul r1.x, r1.x, c73.x
    add r4.xyz, c0.x, v2
    nrm r14.xyz, r4
    dp3 r1.z, -r14, r3
    add r1.z, r1.z, r1.z
    mad r3.xyz, r3, -r1.z, -r14
    dp3_sat r1.z, -c17, r3
    add r1.z, r1.z, c3.x
    mov r2.x, c72.x
    add r1.w, r2.x, c3.x
    pow r3.w, r1.z, r1.w
    mul r2.yzw, r2, r3.w
    mul r1.yzw, r1.y, r2
    mul r2.x, r2.x, -c1.w
    mul r4, r5, r3.x
    mad r4, r3.y, r6, r4
    mad r4, r3.z, r7, r4
    mul r4, r10, r4
    log r5.x, r4_abs.x
    log r5.y, r4_abs.y
    log r5.z, r4_abs.z
    log r5.w, r4_abs.w
    mul r4, r2.x, r5
    exp r5.x, r4.x
    exp r5.y, r4.y
    exp r5.z, r4.z
    exp r5.w, r4.w
    mul r4, r8, r5
    dp4 r5.x, c29, r4
    dp4 r5.y, c30, r4
    dp4 r5.z, c31, r4
    mad r1.yzw, r1, c17.w, r5.xxyz
    mul r4, r9, r3.x
    mad r4, r3.y, r11, r4
    mad r3, r3.z, r12, r4
    mul r3, r15, r3
    log r4.x, r3_abs.x
    log r4.y, r3_abs.y
    log r4.z, r3_abs.z
    log r4.w, r3_abs.w
    mul r2, r2.x, r4
    exp r3.x, r2.x
    exp r3.y, r2.y
    exp r3.z, r2.z
    exp r3.w, r2.w
    mul r2, r13, r3
    dp4 r3.x, c35, r2
    dp4 r3.y, c64, r2
    dp4 r3.z, c65, r2
    add r1.yzw, r1, r3.xxyz
    mad oC0.xyz, r1.x, r1.yzww, r0
    mov oC0.w, r0.w
    // ----------------------------------------------------------------- Linear2Log -----------------------------------------------------------------
    if_ne v9.y, c127.y
      rcp r20.z, c128.x
      mul r20.x, v9.w, r20.z
      mul r20.y, c128.y, r20.z
      log r20.x, r20.x
      log r20.y, r20.y
      rcp r20.y, r20.y
    else
      mov r20.x, v9.z
      rcp r20.y, v9.w
    endif
    mul oDepth, r20.x, r20.y
    // ----------------------------------------------------------------------------------------------------------------------------------------------

// approximately 269 instruction slots used (17 texture, 252 arithmetic)
