//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   row_major float4x4 gWorldViewProj;
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   gWorldViewProj c8       4
//

    vs_3_0
    def c230, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 3.6700006781e-42 // 2619
    def c0, 0, 0, 0, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_position o0
    dcl_texcoord9 o10
    dcl_texcoord o1.xy
    mul r0.xy, c9.zwzw, v0.y
    mad r0.xy, v0.x, c8.zwzw, r0
    mad r0.xy, v0.z, c10.zwzw, r0
    add o0.zw, r0.xyxy, c11
    add o10.zw, r0.xyxy, c11
    mov o0.xy, c0.x
    mov o1.xy, v1
    mov r20.x, c8.w
    add r20.x, r20.x, c9.w
    add r20.x, r20.x, c10.w
    add o10.y, r20.x, c11.w
    
// approximately 6 instruction slots used
