//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D BaseSampler;
//   float4 TexelSize;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   TexelSize    c64      1
//   BaseSampler  s0       1
//

    ps_3_0
    def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 1.1098283837e-42 // 792
    def c0, -1, 1, 0.25, 0
    dcl_texcoord v0.xy
    dcl_2d s0
    mov r0.xy, c0
    mad r0.zw, c64.x, r0.x, v0.xyxy
    texld r1, r0.zwzw, s0
    mad r0.zw, c64.xyyx, r0.xyyx, v0.xyxy
    texld r2, r0.zwzw, s0
    add r1, r1, r2
    mad r0.xz, c64.xyyw, r0.xyyw, v0.xyyw
    texld r2, r0.xzzw, s0
    add r1, r1, r2
    mad r0.xy, c64.y, r0.y, v0
    texld r0, r0, s0
    add r0, r1, r0
    mul oC0, r0, c0.z

// approximately 13 instruction slots used (4 texture, 9 arithmetic)
