// Summary: removed unnecessary stipple + improved shadow filter + restored normal offset bias + improved shadow fadeout + sped up forward fading
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   sampler2D BumpSampler;
//   sampler2D StippleTexture;
//   sampler2D TextureSampler;
//   float bumpiness;
//   float4 gDepthFxParams;
//   float4 gDirectionalColour;
//   float4 gDirectionalLight;
//   float4 gFacetCentre;
//   float4 gLightAmbient0;
//   float4 gLightAmbient1;
//   float4 gLightColB;
//   float4 gLightColG;
//   float4 gLightColR;
//   float4 gLightConeOffset;
//   float4 gLightConeScale;
//   float4 gLightDirX;
//   float4 gLightDirY;
//   float4 gLightDirZ;
//   float4 gLightFallOff;
//   float4 gLightPosX;
//   float4 gLightPosY;
//   float4 gLightPosZ;
//   row_major float4x4 gShadowMatrix;
//   float4 gShadowParam0123;
//   float4 gShadowParam14151617;
//   float4 gShadowParam18192021;
//   float4 gShadowParam4567;
//   float4 gShadowParam891113;
//   sampler2D gShadowZSamplerDir;
//   row_major float4x4 gViewInverse;
//   float4 globalFogColor;
//   float4 globalFogColorN;
//   float4 globalFogParams;
//   float4 globalScalars;
//   float parallaxScaleBias;
//   float specularColorFactor;
//   float specularFactor;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   gViewInverse         c12      4
//   gDepthFxParams       c16      1
//   gDirectionalLight    c17      1
//   gDirectionalColour   c18      1
//   gLightPosX           c19      1
//   gLightPosY           c20      1
//   gLightPosZ           c21      1
//   gLightDirX           c22      1
//   gLightDirY           c23      1
//   gLightDirZ           c24      1
//   gLightFallOff        c25      1
//   gLightConeScale      c26      1
//   gLightConeOffset     c27      1
//   gLightColR           c29      1
//   gLightColG           c30      1
//   gLightColB           c31      1
//   gLightAmbient0       c37      1
//   gLightAmbient1       c38      1
//   globalScalars        c39      1
//   globalFogParams      c41      1
//   globalFogColor       c42      1
//   globalFogColorN      c43      1
//   gShadowParam18192021 c53      1
//   gFacetCentre         c54      1
//   gShadowParam14151617 c56      1
//   gShadowParam0123     c57      1
//   gShadowParam4567     c58      1
//   gShadowParam891113   c59      1
//   gShadowMatrix        c60      4
//   parallaxScaleBias    c66      1
//   specularFactor       c72      1
//   specularColorFactor  c73      1
//   bumpiness            c74      1
//   TextureSampler       s0       1
//   BumpSampler          s1       1
//   StippleTexture       s10      1
//   gShadowZSamplerDir   s15      1
//

    ps_3_0
    // -------------------------------------------------------------- Shadow Constants --------------------------------------------------------------
    def c110, -0.25, 1, -1, 0
    def c111, 0.159154937, 0.5, 6.28318548, -3.14159274
    def c112, 3, 7.13800001, 0.03125, 0
    def c113, 0.75, -0.5, 0.5, 0
    
    def c114, 0.14, 0.24, 0.5, 0.75 // static bias
    def c115, 0.24, 0.44, 1.1, 1.15
    def c116, 0.3, 0.54, 1.1, 0.95
    def c117, 0.64, 1.04, 2.2, 2.3
    
    def c118, 8, 0.3, 0, 0 // normal offset bias and blend params
    
    def c119, 0, 0.25, 0.5, 0.75 // UV clamps
    def c120, 0.2499, 0.4999, 0.7499, 1
    
    def c130, 0.18993645671348536, 0.027087114076591513, -0.21261242652069953, 0.23391293246949066
    def c131, 0.04771781344140756, -0.3666840644525993, 0.297730981239584, 0.398259878229082
    def c132, -0.509063425827436, -0.06528681462854097, 0.507855152944665, -0.2875976005206389
    def c133, -0.15230616564632418, 0.6426121151781916, -0.30240170651828074, -0.5805072900736001
    def c134, 0.6978019230005561, 0.2771173334141519, -0.6990963248129052, 0.3210960724922725
    def c135, 0.3565142601623699, -0.7066415061851589, 0.266890002328106, 0.8360191043249159
    def c136, -0.7515861305520581, -0.41609876195815027, 0.9102937449894895, -0.17014527555321657
    def c137, -0.5343471434373126, 0.8058593459499529, -0.1133270115046468, -0.9490025827627441
    // ----------------------------------------------------------------------------------------------------------------------------------------------
    def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 6.5580768130e-43 // 468
    def c127, 0.9999999, 1, 0, 0 // LogDepth constants
    def c0, 0.5, -0.5, -0.00200000009, 1.33333337
    def c1, 9.99999975e-005, 1.5, -0.326211989, -0.405809999
    def c2, -0.791558981, -0.597710013, 0.0833333358, -0.100000001
    def c3, 0, -1, -0, 9.99999975e-006
    def c4, 3.99600005, 4, 0.125, 0.25
    def c5, 1.11111116, 0.212500006, 0.715399981, 0.0720999986
    def c6, 1.00000001e-007, 0, 0, 0
    def c7, 1, -1, 0, -0
    def c8, 0.896420002, 0.412458003, -0.321940005, -0.932614982
    def c9, 0.185461, -0.893123984, 0.507430971, 0.0644249991
    def c10, 0.473434001, -0.480026007, 0.519456029, 0.767022014
    def c11, -0.203345001, 0.620715976, 0.962339997, -0.194983006
    def c12, -0.840143979, -0.0735799968, -0.69591397, 0.457136989
    def c46, 2, 0, 0, 0
    dcl_texcoord v0.xy
    dcl_texcoord1 v1
    dcl_texcoord3 v2.xyz
    dcl_texcoord4 v3.xyz
    dcl_texcoord5 v4.xyz
    dcl_color v5.xw
    dcl_texcoord6 v6.xyz
    dcl_texcoord7 v7.xyz
    dcl vPos.xy
    dcl_texcoord9 v9
    dcl_2d s0
    dcl_2d s1
    dcl_2d s10
    dcl_2d s15
    mov r31.w, c39.x
    mul_sat r31.w, r31.w, c46.x
    /* removed stipple
    mov_sat r0.x, c39.x
    mul r0.x, r0.x, c4.x
    frc r0.y, r0.x
    mul r0.z, r0.y, c4.y
    frc r0.w, r0.z
    add r1.xy, r0.zxzw, -r0.wyzw
    mul r0.xy, c4.z, vPos
    frc r0.xy, r0_abs
    cmp r0.xy, vPos, r0, -r0
    mul r0.xy, r0, c4.w
    mad r0.xy, r1, c4.w, r0
    mov r0.zw, c3.x
    texldl r0, r0, s10
    cmp r0, -r0.y, c3.y, c3.z
    texkill r0
    removed stipple */
    texld r0, v0, s1
    add r0.xyz, c3.w, v7
    dp3 r0.z, r0, r0
    rsq r0.z, r0.z
    mul r0.xy, r0, r0.z
    mov r1.x, c0.x
    mul r0.z, r1.x, c66.x
    mad r0.z, r0.w, c66.x, -r0.z
    mad r0.xy, r0.z, r0, v0
    texld r1, r0, s1
    texld r0, r0, s0
    add r1.zw, r1.xyxy, c0.y
    mul r1.zw, r1, c74.x
    dp2add r2.x, r1, -r1, -c3.y
    rsq r2.x, r2.x
    rcp r2.x, r2.x
    mul r2.yzw, r1.z, v3.xxyz
    mad r2.xyz, v1, r2.x, r2.yzww
    mad r2.xyz, r1.w, v4, r2
    add r2.xyz, r2, c3.w
    nrm r3.xyz, r2
    dp2add r1.x, r1, r1, c0.z
    cmp r1.x, r1.x, -c3.y, -c3.z
    mul r2.xyz, r0, r1.x
    mul r0.x, r1.x, v5.x
    mul r0.y, r1.x, c73.x
    mul r2.w, r0.w, v5.w
    add r1.xyz, c3.w, v2
    nrm r4.xyz, r1
    mad_sat r0.z, r3.z, c0.y, c0.x
    mov r1.xyz, c38
    mad r1.xyz, r1, r0.z, c37
    dp3 r0.z, -r4, r3
    add r0.z, r0.z, r0.z
    mad r4.xyz, r3, -r0.z, -r4
    mul r5.xyz, c18.w, c18
    dp3 r0.z, r3, -c17
    mul r20.xyz, r3.y, c61.xyww
    mad r20.xyz, r3.x, c60.xyww, r20
    mad r20.xyz, r3.z, c62.xyww, r20
    add r0.z, r0.z, -c4.w
    mul_sat r0.z, r0.z, c0.w
    dp3_sat r0.w, -c17, r4
    add r0.w, r0.w, c1.x
    mov r6.xzw, c1
    add r1.w, r6.x, c72.x
    pow r3.w, r0.w, r1.w
    mul r7.xyz, c61.xyww, v6.y
    mad r7.xyz, v6.x, c60.xyww, r7
    mad r7.xyz, v6.z, c62.xyww, r7
    add r7.xyz, r7, c63.xyww
    dp3 r0.w, c14, v6
    add r8.xyz, -r0.w, -c54
    cmp r8.yzw, r8.xxyz, -c3.y, -c3.z
    mov r8.x, -c3.y
    mad r21, r8, c110.yyyw, -r8.yzww // shadow cascade mask
    // ---------------------------------------------------------------- Shadow Fixes -----------------------------------------------------------------
    add r22, c54.w, -c54
    add r22, c53.w, -r22 // cascade ranges
    dp4 r23.x, r21_abs, r22
    dp4 r23.y, r21_abs, r22.yzww
    
    mul r23.zw, r23.xyxy, c53.z
    mul r23.zw, r23, c218_abs.y // (curr_range, next_range) * resY * bias_magnitnude
    
    mad r24, r22.xxyz, -c110.wyyy, r22
    dp4 r24.x, r21_abs, r24 // curr_range - prev_range
    mul r24.x, r24.x, c218_abs.z
    rcp r24.z, r24.x
    add r24.x, r23.x, -r24.x
    add r24.x, v9.w, -r24.x
    mul_sat r24.x, r24.x, r24.z // blending factor
    
    rcp r24.z, r23.x
    mul r23.xy, r23.xy, r24.z // 1.0, next_range / curr_range
    
    lrp r22.xy, r24.x, r23.yw, r23.xz
    
    m4x4 r24, r21_abs, c114
    dp4 r24.x, r24, c220
    add r7.z, r7.z, -r24.x // undo static bias
    
    mul r22.y, r22.y, c223.y // scale bias with FOV
    mad r7.xyz, r20.xyz, r22.y, r7 // normal offset bias
    
    mul r20.xy, r22.x, c53.z
    rcp r20.x, c58.x
    mul r20.x, r20.x, c57.x
    mul r20.x, r20.x, r20.y // fix filter stretching
    
    mul r20.xy, r20.xy, c218_abs.x
    
    dp4 r20.z, r21_abs, c119 // fix pixels leaking into other cascades
    dp4 r20.w, r21_abs, c120
    // ----------------------------------------------------------------------------------------------------------------------------------------------
    dp4 r6.x, r8, c57
    dp4 r6.y, r8, c58
    dp4 r9.x, r8, c59
    dp4 r9.y, r8, c56
    mad r6.xy, r7, r6, r9
    add r7.xyw, c15.xyzz, -v6.xyzz
    dp3 r0.w, r7.xyww, r7.xyww
    rsq r0.w, r0.w
    rcp r0.w, r0.w
    /* removed 1.0.6.0 filter
    rcp r1.w, c53.w
    mul r1.w, r0.w, r1.w
    mul r1.w, r1.w, r1.w
    mul r1.w, r1.w, c1.y
    mad r6.zw, c53.y, r6, r6.xyxy
    texld r8, r6.zwzw, s15
    add r4.w, r7.z, -r8.x
    cmp r4.w, r4.w, -c3.y, -c3.z
    mov r7.y, c53.y
    mad r6.zw, r7.y, c12.xyxy, r6.xyxy
    texld r8, r6.zwzw, s15
    add r5.w, r7.z, -r8.x
    cmp r5.w, r5.w, -c3.y, -c3.z
    add r4.w, r4.w, r5.w
    mad r6.zw, r7.y, c12, r6.xyxy
    texld r8, r6.zwzw, s15
    add r5.w, r7.z, -r8.x
    cmp r5.w, r5.w, -c3.y, -c3.z
    add r4.w, r4.w, r5.w
    mad r6.zw, r7.y, c11.xyxy, r6.xyxy
    texld r8, r6.zwzw, s15
    add r5.w, r7.z, -r8.x
    cmp r5.w, r5.w, -c3.y, -c3.z
    add r4.w, r4.w, r5.w
    mad r6.zw, r7.y, c11, r6.xyxy
    texld r8, r6.zwzw, s15
    add r5.w, r7.z, -r8.x
    cmp r5.w, r5.w, -c3.y, -c3.z
    add r4.w, r4.w, r5.w
    mad r6.zw, r7.y, c10.xyxy, r6.xyxy
    texld r8, r6.zwzw, s15
    add r5.w, r7.z, -r8.x
    cmp r5.w, r5.w, -c3.y, -c3.z
    add r4.w, r4.w, r5.w
    mad r6.zw, r7.y, c10, r6.xyxy
    texld r8, r6.zwzw, s15
    add r5.w, r7.z, -r8.x
    cmp r5.w, r5.w, -c3.y, -c3.z
    add r4.w, r4.w, r5.w
    mad r6.zw, r7.y, c9.xyxy, r6.xyxy
    texld r8, r6.zwzw, s15
    add r5.w, r7.z, -r8.x
    cmp r5.w, r5.w, -c3.y, -c3.z
    add r4.w, r4.w, r5.w
    mad r6.zw, r7.y, c9, r6.xyxy
    texld r8, r6.zwzw, s15
    add r5.w, r7.z, -r8.x
    cmp r5.w, r5.w, -c3.y, -c3.z
    add r4.w, r4.w, r5.w
    mad r6.zw, r7.y, c8.xyxy, r6.xyxy
    texld r8, r6.zwzw, s15
    add r5.w, r7.z, -r8.x
    cmp r5.w, r5.w, -c3.y, -c3.z
    add r4.w, r4.w, r5.w
    mad r6.zw, r7.y, c8, r6.xyxy
    texld r8, r6.zwzw, s15
    add r5.w, r7.z, -r8.x
    cmp r5.w, r5.w, -c3.y, -c3.z
    add r4.w, r4.w, r5.w
    mad r6.xy, r7.y, c2, r6
    texld r6, r6, s15
    add r5.w, r7.z, -r6.x
    cmp r5.w, r5.w, -c3.y, -c3.z
    add r4.w, r4.w, r5.w
    mad r1.w, r4.w, c2.z, r1.w
    add r0.w, r0.w, -c53.w
    cmp r6.xy, r0.w, c7, c7.zwzw
    add r0.w, r1.w, r6.y
    cmp_sat r0.w, r0.w, r1.w, r6.x
    removed 1.0.6.0 filter */
    // ---------------------------------------------------------- Improved Shadow Filter ------------------------------------------------------------
    mov r21.x, c110.y
    if_lt c221.x, r21.x
      dp2add r21.y, vPos, c112.xy, c112.w
      mad r21.y, r21.y, c111.x, c111.y
      frc r21.y, r21.y
      mad r21.y, r21.y, c111.z, c111.w
      sincos r22.xy, r21.y
      mul r23, r22.yxxy, c110.xxyz
      mul r21, r22.yxxy, c113.xxyz
      mad r23, r23, r20.xyxy, r6.xyxy
      mad r21, r21, r20.xyxy, r6.xyxy
      max r23.xz, r23, r20.z
      min r23.xz, r23, r20.w
      max r21.xz, r21, r20.z
      min r21.xz, r21, r20.w
      texldl r25, r23.xy, s15
      texldl r24, r21.zw, s15
      mov r25.y, r24.x
      texldl r24, r21.xy, s15
      mov r25.z, r24.x
      texldl r24, r23.zw, s15
      mov r25.w, r24.x
      add r25, r7.z, -r25
      cmp r25, r25, c110.y, c110.w
      dp4 r20.x, r25, -c110.x
    else
      mul r24.xy, vPos.xy, c112.z
      texldl r24, r24, s10
      mul r24.x, r24.z, c111.z
      sincos r25.xy, r24.x
      mul r25, r25.xyyx, c110.yzyy
      mul r26, c130.xyxy, r25
      add r27.xy, r26.xzxz, r26.ywyw
      mul r26, c130.zwzw, r25
      add r27.zw, r26.xzxz, r26.ywyw
      mad r26, r27, r20.xyxy, r6.xyxy
      max r26.xz, r26, r20.z
      min r26.xz, r26, r20.w
      texldl r28, r26.xy, s15
      texldl r27, r26.zw, s15
      mov r28.y, r27.x
      mul r26, c131.xyxy, r25
      add r27.xy, r26.xzxz, r26.ywyw
      mul r26, c131.zwzw, r25
      add r27.zw, r26.xzxz, r26.ywyw
      mad r26, r27, r20.xyxy, r6.xyxy
      max r26.xz, r26, r20.z
      min r26.xz, r26, r20.w
      texldl r27, r26.xy, s15
      mov r28.z, r27.x
      texldl r27, r26.zw, s15
      mov r28.w, r27.x
      add r28, r7.z, -r28
      cmp r28, r28, c110.y, c110.w
      dp4 r29.x, r28, -c110.x
      mul r26, c132.xyxy, r25
      add r27.xy, r26.xzxz, r26.ywyw
      mul r26, c132.zwzw, r25
      add r27.zw, r26.xzxz, r26.ywyw
      mad r26, r27, r20.xyxy, r6.xyxy
      max r26.xz, r26, r20.z
      min r26.xz, r26, r20.w
      texldl r28, r26.xy, s15
      texldl r27, r26.zw, s15
      mov r28.y, r27.x
      mul r26, c133.xyxy, r25
      add r27.xy, r26.xzxz, r26.ywyw
      mul r26, c133.zwzw, r25
      add r27.zw, r26.xzxz, r26.ywyw
      mad r26, r27, r20.xyxy, r6.xyxy
      max r26.xz, r26, r20.z
      min r26.xz, r26, r20.w
      texldl r27, r26.xy, s15
      mov r28.z, r27.x
      texldl r27, r26.zw, s15
      mov r28.w, r27.x
      add r28, r7.z, -r28
      cmp r28, r28, c110.y, c110.w
      dp4 r29.y, r28, -c110.x
      mul r26, c134.xyxy, r25
      add r27.xy, r26.xzxz, r26.ywyw
      mul r26, c134.zwzw, r25
      add r27.zw, r26.xzxz, r26.ywyw
      mad r26, r27, r20.xyxy, r6.xyxy
      max r26.xz, r26, r20.z
      min r26.xz, r26, r20.w
      texldl r28, r26.xy, s15
      texldl r27, r26.zw, s15
      mov r28.y, r27.x
      mul r26, c135.xyxy, r25
      add r27.xy, r26.xzxz, r26.ywyw
      mul r26, c135.zwzw, r25
      add r27.zw, r26.xzxz, r26.ywyw
      mad r26, r27, r20.xyxy, r6.xyxy
      max r26.xz, r26, r20.z
      min r26.xz, r26, r20.w
      texldl r27, r26.xy, s15
      mov r28.z, r27.x
      texldl r27, r26.zw, s15
      mov r28.w, r27.x
      add r28, r7.z, -r28
      cmp r28, r28, c110.y, c110.w
      dp4 r29.z, r28, -c110.x
      mul r26, c136.xyxy, r25
      add r27.xy, r26.xzxz, r26.ywyw
      mul r26, c136.zwzw, r25
      add r27.zw, r26.xzxz, r26.ywyw
      mad r26, r27, r20.xyxy, r6.xyxy
      max r26.xz, r26, r20.z
      min r26.xz, r26, r20.w
      texldl r28, r26.xy, s15
      texldl r27, r26.zw, s15
      mov r28.y, r27.x
      mul r26, c137.xyxy, r25
      add r27.xy, r26.xzxz, r26.ywyw
      mul r26, c137.zwzw, r25
      add r27.zw, r26.xzxz, r26.ywyw
      mad r26, r27, r20.xyxy, r6.xyxy
      max r26.xz, r26, r20.z
      min r26.xz, r26, r20.w
      texldl r27, r26.xy, s15
      mov r28.z, r27.x
      texldl r27, r26.zw, s15
      mov r28.w, r27.x
      add r28, r7.z, -r28
      cmp r28, r28, c110.y, c110.w
      dp4 r29.w, r28, -c110.x
      dp4 r20.x, r29, -c110.x
    endif
    // ----------------------------------------------------------------------------------------------------------------------------------------------
    // -------------------------------------------------------------- Improved Fadeout --------------------------------------------------------------
    rcp r20.y, c53.w
    mul_sat r20.y, r20.y, r0.w
    mul r20.y, r20.y, r20.y
    lrp r0.w, r20.y, c110.y, r20.x // improved fadeout
    // ----------------------------------------------------------------------------------------------------------------------------------------------
    mul r6.xyz, r5, r3.w
    mul r6.xyz, r0.w, r6
    mul r5.xyz, r5, r0.z
    mul r5.xyz, r0.w, r5
    mad r0.xzw, r1.xyyz, r0.x, r5.xyyz
    mov r1.w, c4.w
    mul r1.x, r1.w, c72.x
    add r5, c19, -v6.x
    add r7, c20, -v6.y
    add r8, c21, -v6.z
    mul r9, r5, r5
    mad r9, r7, r7, r9
    mad r9, r8, r8, r9
    add r10, r9, c3.w
    rsq r11.x, r10.x
    rsq r11.y, r10.y
    rsq r11.z, r10.z
    rsq r11.w, r10.w
    mov r1.y, c3.y
    mad r9, r9, -c25, -r1.y
    max r10, r9, c3.x
    mul r9, r10, r10
    mad r9, r9, r9, c2.w
    mul r10, r9, c5.x
    cmp r9, r9, r10, c3.x
    mul r10, r3.x, r5
    mad r10, r7, r3.y, r10
    mad r3, r8, r3.z, r10
    mul r3, r9, r3
    mul_sat r3, r11, r3
    mul r9, r5, -c22
    mad r9, r7, -c23, r9
    mad r9, r8, -c24, r9
    mul r9, r11, r9
    mov r10, c26
    mad_sat r9, r9, r10, c27
    mul r3, r3, r9
    mul r5, r4.x, r5
    mad r5, r4.y, r7, r5
    mad r4, r4.z, r8, r5
    mul r4, r11, r4
    log r5.x, r4_abs.x
    log r5.y, r4_abs.y
    log r5.z, r4_abs.z
    log r5.w, r4_abs.w
    mul r4, r1.x, r5
    exp r5.x, r4.x
    exp r5.y, r4.y
    exp r5.z, r4.z
    exp r5.w, r4.w
    mul r4, r3, r5
    dp4 r5.x, c29, r3
    dp4 r5.y, c30, r3
    dp4 r5.z, c31, r3
    dp4 r3.x, c29, r4
    dp4 r3.y, c30, r4
    dp4 r3.z, c31, r4
    add r4.xyz, r0.xzww, r5
    mad r0.xzw, r6.xyyz, c17.w, r3.xyyz
    mov r4.w, -c3.y
    mul r2, r2, r4
    mad r0.xyz, r0.y, r0.xzww, r2
    mul oC0.w, r2.w, r31.w
    add r0.w, c16.w, -v1.w
    add r1.x, -c16.z, c16.w
    rcp r1.x, r1.x
    mul_sat r0.w, r0.w, r1.x
    add r0.w, -r0.w, -c3.y
    add r1.xy, r1.y, c16
    mul r1.y, r0.w, r1.y
    mad r0.w, r0.w, r1.x, -c3.y
    dp3 r1.x, r0, c5.yzww
    lrp r2.xyz, r0.w, r0, r1.x
    add r0.x, r1.x, c6.x
    pow r2.w, r0_abs.x, r1.y
    mul r0.xyz, r2, r2.w
    rcp r0.w, c41.x
    mul_sat r0.w, r0.w, v1.w
    add r1.x, -c41.x, v1.w
    add r1.y, -c41.x, c41.y
    rcp r1.y, r1.y
    mul_sat r1.x, r1.x, r1.y
    lrp r3.x, c41.w, r0.w, r1.x
    add r0.w, r3.x, c41.z
    mov r3.xyz, c43
    add r1.yzw, -r3.xxyz, c42.xxyz
    mad r1.xyz, r1.x, r1.yzww, c43
    mad r1.xyz, r2, -r2.w, r1
    mad oC0.xyz, r0.w, r1, r0
    // ----------------------------------------------------------------- Linear2Log -----------------------------------------------------------------
    if_ne v9.y, c127.y
      rcp r20.z, c128.x
      mul r20.x, v9.w, r20.z
      mul r20.y, c128.y, r20.z
      log r20.x, r20.x
      log r20.y, r20.y
      rcp r20.y, r20.y
    else
      mov r20.x, v9.z
      rcp r20.y, v9.w
    endif
    mul oDepth, r20.x, r20.y
    // ----------------------------------------------------------------------------------------------------------------------------------------------

// approximately 245 instruction slots used (17 texture, 228 arithmetic)
