--
-- hellcata piece : straight
--

PREFABS.Hallway_hellcata_i1 =
{
  file   = "hall/dem_hellcata_i.wad"
  map    = "MAP01"
  theme  = "hell"

  group  = "hellcata"
  prob   = 50

  where  = "seeds"
  shape  = "I"

  seed_w = 2
  seed_h = 2

  engine = "zdoom"
  can_flip = true

  tex_CATACMB2 = {
    CATACMB1=50, CATACMB2=50
    }

  thing_24 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1  = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
  }

  thing_10 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1 = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
  }

  thing_79 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1 = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
  }

  thing_81 =
  {
    gibs = 50
    gibbed_player = 50
    pool_blood_1 = 50
    pool_brains = 50
    dead_player = 50
    dead_zombie = 50
    dead_shooter = 50
    dead_imp = 50
  }

}

PREFABS.Hallway_hellcata_i2 =
{
  template = "Hallway_hellcata_i1"
  map    = "MAP02"
}

PREFABS.Hallway_hellcata_i3 =
{
  template = "Hallway_hellcata_i1"
  map    = "MAP03"
}

PREFABS.Hallway_hellcata_i4 =
{
  template = "Hallway_hellcata_i1"
  map    = "MAP04"
  style  = "cages"
}

PREFABS.Hallway_hellcata_i5 =
{
  template = "Hallway_hellcata_i1"
  map    = "MAP05"
  style  = "cages"

}

PREFABS.Hallway_hellcata_i6 =
{
  template = "Hallway_hellcata_i1"
  map    = "MAP06"
}

PREFABS.Hallway_hellcata_i7 =
{
  template = "Hallway_hellcata_i1"
  map    = "MAP07"
}

PREFABS.Hallway_hellcata_i8 =
{
  template = "Hallway_hellcata_i1"
  map    = "MAP08"
}

PREFABS.Hallway_hellcata_i9 =
{
  template = "Hallway_hellcata_i1"
  map    = "MAP09"
}
