// Code generated by "gcraft_stringer -type=TypeID"; DO NOT EDIT.

package guid

import "strconv"

func _() {
	// An "invalid array index" compiler error signifies that the constant values have changed.
	// Re-run the stringer command to generate them again.
	var x [1]struct{}
	_ = x[TypeObject-0]
	_ = x[TypeItem-1]
	_ = x[TypeContainer-2]
	_ = x[TypeAzeriteEmpoweredItem-3]
	_ = x[TypeAzeriteItem-4]
	_ = x[TypeUnit-5]
	_ = x[TypePlayer-6]
	_ = x[TypeActivePlayer-7]
	_ = x[TypeGameObject-8]
	_ = x[TypeDynamicObject-9]
	_ = x[TypeCorpse-10]
	_ = x[TypeAreaTrigger-11]
	_ = x[TypeSceneObject-12]
	_ = x[TypeConversation-13]
	_ = x[TypeNPCText-100]
}

const (
	_TypeID_name_0 = "TypeObjectTypeItemTypeContainerTypeAzeriteEmpoweredItemTypeAzeriteItemTypeUnitTypePlayerTypeActivePlayerTypeGameObjectTypeDynamicObjectTypeCorpseTypeAreaTriggerTypeSceneObjectTypeConversation"
	_TypeID_name_1 = "TypeNPCText"
)

var (
	_TypeID_index_0 = [...]uint8{0, 10, 18, 31, 55, 70, 78, 88, 104, 118, 135, 145, 160, 175, 191}
)

func (i TypeID) String() string {
	switch {
	case 0 <= i && i <= 13:
		return _TypeID_name_0[_TypeID_index_0[i]:_TypeID_index_0[i+1]]
	case i == 100:
		return _TypeID_name_1
	default:
		return "TypeID(" + strconv.FormatInt(int64(i), 10) + ")"
	}
}
