//
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4 debugLightColour;
//
//
// Registers:
//
//   Name             Reg   Size
//   ---------------- ----- ----
//   debugLightColour c66      1
//

    ps_3_0
    def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 2.5223372358e-44 // 18
    def c127, 0.9999999, 1, 0, 0 // LogDepth constants
    dcl_texcoord v0
    dcl_texcoord9 v9
    mul oC0, c66, v0
    // ----------------------------------------------------------------- Linear2Log -----------------------------------------------------------------
    if_ne v9.y, c127.y
      rcp r20.z, c128.x
      mul r20.x, v9.w, r20.z
      mul r20.y, c128.y, r20.z
      log r20.x, r20.x
      log r20.y, r20.y
      rcp r20.y, r20.y
    else
      mov r20.x, v9.z
      rcp r20.y, v9.w
    endif
    mul oDepth, r20.x, r20.y
    // ----------------------------------------------------------------------------------------------------------------------------------------------

// approximately 1 instruction slot used
