; == == == == == == == == == == == == == == == == == == == == == == == == == == == == == == ==
;   **AUTOGENERATED WITH BEEHIVE** - the complete art tool for SEGA Mega Drive
; == == == == == == == == == == == == == == == == == == == == == == == == == == == == == == ==
;   http://www.bigevilcorporation.co.uk
; == == == == == == == == == == == == == == == == == == == == == == == == == == == == == == ==
;   Beehive and SEGA Genesis Framework (c) Matt Phillips 2015
; == == == == == == == == == == == == == == == == == == == == == == == == == == == == == == ==


spriteanims_winch:

actor_winch_sheet_winch_anim_turn:
actor_winch_sheet_winch_anim_turn_numframes: equ 0x2
actor_winch_sheet_winch_anim_turn_speed: equ 0x28
actor_winch_sheet_winch_anim_turn_track_frames:
	dc.l actor_winch_sheet_winch_frame_0_header
	dc.l actor_winch_sheet_winch_frame_1_header

	Even
actor_winch_sheet_winch_anim_turn_track_posx equ 0
actor_winch_sheet_winch_anim_turn_track_posy equ 0
actor_winch_sheet_winch_anim_turn_track_sfx equ 0

