GeaVR_GeaVR/Assets/script/Audio_VR_button.cs
/******************************************************************************
 *
 *                      GeaVR
 *                https://www.geavr.eu/
 *             https://github.com/GeaVR/GeaVR
 * 
 * GeaVR is an open source software that allows the user to experience a wide 
 * range of geological and geomorphological sites in immersive virtual reality,
 * including data collection.
 *
 * Main Developers:      
 * 
 *     Fabio Luca Bonali (fabio.bonali@unimib.it)
 *     Martin Kearl (martintkearl@gmail.com)
 *     Fabio Roberto Vitello (fabio.vitello@inaf.it)
 * 
 * Developed thanks to the contribution of following projects:
 *
 *     ACPR15T4_ 00098 “Agreement between the University of Milan Bicocca and the 
 *     Cometa Consortium for the experimentation of cutting-edge interactive 
 *     technologies for the improvement of science teaching and dissemination” of 
 *     Italian Ministry of Education, University and Research (ARGO3D)
 *     PI: Alessandro Tibaldi (alessandro.tibaldi@unimib.it)
 *     
 *     Erasmus+ Key Action 2 2017-1-UK01-KA203- 036719 “3DTeLC – Bringing the  
 *     3D-world into the classroom: a new approach to Teaching, Learning and 
 *     Communicating the science of geohazards in terrestrial and marine 
 *     environments”
 *     PI: Malcolm Whitworth (malcolm.Whitworth@port.ac.uk)
 * 
 ******************************************************************************
 * Copyright (c) 2016-2022
 * GPL-3.0 License
 *****************************************************************************/

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Windows.Speech;

public class Audio_VR_button : Abstract_VR_button
{
    private bool clicked = false;

    protected new void Update()
    {
        if (!clicked)
        {
            if (keepSelected > 0)
            {
                if (materialIndex == 0)
                {
                    materialIndex = 1;
                    renderer.sharedMaterial = materials[materialIndex];
                }
                keepSelected -= Time.deltaTime;
            }
            else if (materialIndex == 1)
            {
                materialIndex = 0;
                renderer.sharedMaterial = materials[materialIndex];
            }
        }
    }

    public override void onPress()
    {
        if(keyboardManager.dictationRecognizer.Status == SpeechSystemStatus.Stopped)
        {
            keyboardManager.dictationRecognizer.Start();
            clicked = true;
            renderer.sharedMaterial = materials[1];
            Debug.Log("recognition started");
        }
        else if(keyboardManager.dictationRecognizer.Status == SpeechSystemStatus.Running)
        {
            keyboardManager.dictationRecognizer.Stop();
            clicked = false;
            renderer.sharedMaterial = materials[0];
            Debug.Log("recognition stopped");
        }
    }

    public void OnApplicationQuit()
    {
        keyboardManager.dictationRecognizer.Stop();
        Debug.Log("recognition stopped");
    }
}