-----------------------------------
-- Spikeball
-- Throws a spiky projectile at a single target. Additional effect: Poison
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")
-----------------------------------
local mobskill_object = {}

mobskill_object.onMobSkillCheck = function(target, mob, skill)
    return 0
end

mobskill_object.onMobWeaponSkill = function(target, mob, skill)

    local numhits = 1
    local accmod = 1
    local dmgmod = 2.8
    local info = MobPhysicalMove(mob, target, skill, numhits, accmod, dmgmod, TP_NO_EFFECT)
    local dmg = MobFinalAdjustments(info.dmg, mob, skill, target, tpz.attackType.RANGED, tpz.damageType.PIERCING, info.hitslanded)
    target:takeDamage(dmg, mob, tpz.attackType.RANGED, tpz.damageType.PIERCING)

    if dmg > 0 then
        MobStatusEffectMove(mob, target, tpz.effect.POISON, 3, 3, 160)
    end

    return dmg
end

return mobskill_object
