-----------------------------------
-- Knights Of Round
-- Sword Weapon Skill
-- Skill Level: N/A
-- Caliburn/Excalibur: Additional Effect: Regen.
-- Regen 10HP/Tick, duration varies with TP.
-- Available only when equipped with the Relic Weapons Caliburn (Dynamis use only) or Excalibur.
-- Also available without aftermath as a latent effect on Corbenic Sword.
-- Aligned with the Flame Gorget & Light Gorget.
-- Aligned with the Flame Belt & Light Belt.
-- Element: None
-- Modifiers: STR:40%  MND:40%
-- 100%TP    200%TP    300%TP
-- 3.00      3.00      3.00
-----------------------------------
require("scripts/globals/aftermath")
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/weaponskills")
-----------------------------------
local weaponskill_object = {}

weaponskill_object.onUseWeaponSkill = function(player, target, wsID, tp, primary, action, taChar)

    local params = {}
    params.numHits = 1
    params.ftp100 = 3 params.ftp200 = 3 params.ftp300 = 3
    params.str_wsc = 0.4 params.dex_wsc = 0.0 params.vit_wsc = 0.0 params.agi_wsc = 0.0 params.int_wsc = 0.0 params.mnd_wsc = 0.4 params.chr_wsc = 0.0
    params.crit100 = 0.0 params.crit200 = 0.0 params.crit300 = 0.0
    params.canCrit = false
    params.acc100 = 0.0 params.acc200 = 0.0 params.acc300 = 0.0
    params.atk100 = 1; params.atk200 = 1; params.atk300 = 1

    if USE_ADOULIN_WEAPON_SKILL_CHANGES then
        params.ftp100 = 5 params.ftp200 = 5 params.ftp300 = 5
    end

    -- Apply aftermath
    tpz.aftermath.addStatusEffect(player, tp, tpz.slot.MAIN, tpz.aftermath.type.RELIC)

    local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar)

    return tpHits, extraHits, criticalHit, damage
end

return weaponskill_object
