-----------------------------------
-- Aqua Ball
-- Deals Water damage in a splash area of effect. Additional effect: STR Down
-----------------------------------
require("scripts/globals/monstertpmoves")
require("scripts/globals/settings")
require("scripts/globals/status")
-----------------------------------
local mobskill_object = {}

mobskill_object.onMobSkillCheck = function(target, mob, skill)
    return 0
end

mobskill_object.onMobWeaponSkill = function(target, mob, skill)
    local typeEffect = tpz.effect.STR_DOWN
    local power = 20
    local tick = 3
    local duration = power * tick

    MobStatusEffectMove(mob, target, typeEffect, power, tick, duration)

    local dmgmod = 1
    local info = MobMagicalMove(mob, target, skill, mob:getWeaponDmg() * 3, tpz.magic.ele.WATER, dmgmod, TP_MAB_BONUS, 1)
    local dmg = MobFinalAdjustments(info.dmg, mob, skill, target, tpz.attackType.MAGICAL, tpz.damageType.WATER, MOBPARAM_IGNORE_SHADOWS)
    target:takeDamage(dmg, mob, tpz.attackType.MAGICAL, tpz.damageType.WATER)
    return dmg
end

return mobskill_object
