danya02_undertale-clone/decompilation/code/gml_Object_obj_battlerquick_Alarm_4.gml.lsp
0x000000:
    if !(== self.on 0s) goto 0x000058
0x000014:
    if !(== self.heartdraw 1s) goto 0x000058
0x000028:
    self.heartdraw = 0s
    self.on = 1s
    self.clap = (+ self.clap 1s)
0x000058:
    if !(== self.on 0s) goto 0x0000AC
0x00006C:
    if !(== self.heartdraw 0s) goto 0x0000AC
0x000080:
    call (snd_play[]:int32 (var 106s))
    self.on = 1s
    self.heartdraw = 1s
0x0000AC:
    self.on = 0s
    if !(> self.clap 2s) goto 0x000138
0x0000CC:
    self.j = (instance_create[]:int32 (var 141s) (+ 1570.y 17s) (+ 1570.x 5s))
    push 1s
    stog.mode* = (int32 self.j)
    self.heartdraw = 0s
    [obj_mainchara].depth = 100s
    goto 0x00014C
0x000138:
    stog.alarm[4s] = 1s
0x00014C:
    exit
