danya02_undertale-clone/decompilation/code/gml_Object_blt_potentiallyblue_Collision_743.gml.lsp
0x000000:
    self.bb = 1s
    if !(== self.blue 1s) goto 0x000074
0x000020:
    if (!= 743.xprevious 743.x) goto 0x000050
0x000038:
    push (!= 743.yprevious 743.y)
    goto 0x000054
0x000050:
    push 1s
0x000054:
    if !pop goto 0x000068
0x000058:
    self.bb = 1s
    goto 0x000074
0x000068:
    self.bb = 0s
0x000074:
    if !(< global.invc 1s) goto 0x00009C
0x000088:
    push (== self.bb 1s)
    goto 0x0000A0
0x00009C:
    push 0s
0x0000A0:
    if !pop goto 0x000188
0x0000A4:
    self.dmgamt = (round[]:int32 (- self.dmg (/ (+ global.df global.adef) (double 5s))))
    if !(< self.dmgamt 1s) goto 0x000100
0x0000F4:
    self.dmgamt = 1s
0x000100:
    global.hp = (- global.hp self.dmgamt)
    call (snd_play[]:int32 (var 53s))
    global.hshake = 2s
    global.shakespeed = 2s
    global.vshake = 2s
    call (instance_create[]:int32 (var 184s) (var 0s) (var 0s))
    global.invc = global.inv
0x000188:
    exit
