danya02_undertale-clone/decompilation/code/gml_Object_obj_gameintro_fake_Alarm_0.gml.lsp
0x000000:
    self.sprite_index = 2269s
    [obj_screen].messed = 3s
    self.depth = -99999
    call (caster_stop[]:int32 (var -3s))
    call (caster_loop[]:int32 (var 0.84d) (var 1s) self.stuck)
    stog.alarm[1s] = 170s
    stog.alarm[2s] = 30s
0x000090:
    exit
