danya02_undertale-clone/decompilation/code/gml_Object_obj_undyne_actor_Step_0.gml.lsp
0x000000:
    if !(== self.d 0s) goto 0x000020
0x000014:
    call (scr_depth[]:int32 )
0x000020:
    if !(== self.fun 0s) goto 0x000158
0x000034:
    if !(bool (instance_exists[]:int32 (var 777s))) goto 0x000060
0x00004C:
    self.image_index = 777.image_index
    goto 0x000158
0x000060:
    self.myinteract = 0s
    if !(== self.speed 0s) goto 0x000094
0x000080:
    push (== self.path_speed 0s)
    goto 0x000098
0x000094:
    push 0s
0x000098:
    if !pop goto 0x0000B4
0x00009C:
    self.image_index = 0s
    self.image_speed = 0s
0x0000B4:
    if !(> self.speed 0s) goto 0x0000DC
0x0000C8:
    self.image_speed = 0.2d
0x0000DC:
    if !(> self.path_speed 0s) goto 0x000104
0x0000F0:
    self.image_speed = 0.2d
0x000104:
    if !(== self.path_position 1s) goto 0x000130
0x000118:
    self.image_index = 0s
    self.image_speed = 0s
0x000130:
    if !(== self.npcdir 1s) goto 0x000158
0x000144:
    call (scr_npcdir[]:int32 (var 0s))
0x000158:
    push -5s
    if !(> 20s:flag 0s) goto 0x00020C
0x000174:
    push -5s
    if !(== 20s:flag 1s) goto 0x00019C
0x000190:
    self.sprite_index = 1409s
0x00019C:
    push -5s
    if !(== 20s:flag 2s) goto 0x0001C4
0x0001B8:
    self.sprite_index = 1410s
0x0001C4:
    push -5s
    if !(== 20s:flag 3s) goto 0x0001EC
0x0001E0:
    self.sprite_index = 1408s
0x0001EC:
    if !(== global.faceemotion 9s) goto 0x00020C
0x000200:
    self.sprite_index = 1408s
0x00020C:
    exit
