danya02_undertale-clone/decompilation/code/gml_Object_obj_battler_Alarm_4.gml.lsp
0x000000:
    if !(== self.on 0s) goto 0x000058
0x000014:
    if !(== self.heartdraw 1s) goto 0x000058
0x000028:
    self.heartdraw = 0s
    self.on = 1s
    self.clap = (+ self.clap 1s)
0x000058:
    if !(== self.on 0s) goto 0x0000AC
0x00006C:
    if !(== self.heartdraw 0s) goto 0x0000AC
0x000080:
    call (snd_play[]:int32 (var 106s))
    self.on = 1s
    self.heartdraw = 1s
0x0000AC:
    self.on = 0s
    if !(> self.clap 2s) goto 0x000160
0x0000CC:
    if !(== global.battlegroup 200s) goto 0x000110
0x0000E0:
    pushenv (int32 self.tb) 0x0000FC
0x0000F0:
    call (instance_destroy[]:int32 )
0x0000FC:
    popenv 0x0000F0
0x000100:
    call (instance_destroy[]:int32 )
    goto 0x00015C
0x000110:
    call (instance_create[]:int32 (var 141s) (+ 1570.y 17s) (+ 1570.x 5s))
    self.heartdraw = 0s
    [obj_mainchara].depth = 100s
0x00015C:
    goto 0x000178
0x000160:
    stog.alarm[4s] = self.claptimer
0x000178:
    exit
