danya02_undertale-clone/decompilation/code/gml_Object_obj_moldsmal_Alarm_3.gml.lsp
0x000000:
    if !(!= self.image_index 1s) goto 0x0000FC
0x000014:
    self.dmgwriter = (instance_create[]:int32 (var 189s) (- self.y 24s) (- (+ self.x (/ self.sprite_width (double 2s))) 48s))
    global.damage = self.takedamage
    pushenv (int32 self.dmgwriter) 0x000094
0x000084:
    self.dmg = global.damage
0x000094:
    popenv 0x000084
0x000098:
    self.image_index = 1s
    call (snd_play[]:int32 self.hurtsound)
    self.x = self.xstart
    self.y = self.ystart
    self.image_yscale = 1s
    self.scalevalue = 0s
    self.gravity = 0s
0x0000FC:
    self.x = (+ self.x self.shudder)
    if !(< self.shudder 0s) goto 0x00014C
0x00012C:
    self.shudder = (- (+ self.shudder 2s))
    goto 0x000160
0x00014C:
    self.shudder = (- self.shudder)
0x000160:
    if !(== self.shudder 0s) goto 0x000194
0x000174:
    stog.hurtanim[(int32 self.myself)] = 2s
    exit
0x000194:
    stog.alarm[3s] = 2s
0x0001A8:
    exit
