danya02_undertale-clone/decompilation/code/gml_Object_obj_doodlebug_Alarm_3.gml.lsp
0x000000:
    if !(!= (int32 self.mypart1):pause 1s) goto 0x0000EC
0x000020:
    self.dmgwriter = (instance_create[]:int32 (var 189s) (- self.y 24s) (- (+ self.x (/ self.sprite_width (double 2s))) 48s))
    global.damage = 0s
    self.takedamage = 0s
    pushenv (int32 self.dmgwriter) 0x0000A8
0x000098:
    self.dmg = global.damage
0x0000A8:
    popenv 0x000098
0x0000AC:
    push 1s
    stog.pause* = (int32 self.mypart1)
    call (snd_play[]:int32 (var 51s))
    stog.alarm[8s] = 11s
0x0000EC:
    if !(== self.sha 0s) goto 0x000110
0x000100:
    self.sha = self.x
0x000110:
    self.x = (+ self.sha self.shudder)
    if !(< self.shudder 0s) goto 0x000160
0x000140:
    self.shudder = (- (+ self.shudder 1s))
    goto 0x000174
0x000160:
    self.shudder = (- self.shudder)
0x000174:
    if !(== self.shudder 0s) goto 0x0001B4
0x000188:
    self.sha = 0s
    stog.hurtanim[(int32 self.myself)] = 2s
    exit
0x0001B4:
    stog.alarm[3s] = 2s
0x0001C8:
    exit
