static inline void tcg_temp_free_internal(int idx) { TCGContext *s = &tcg_ctx; TCGTemp *ts; int k; assert(idx >= s->nb_globals && idx < s->nb_temps); ts = &s->temps[idx]; assert(ts->temp_allocated != 0); ts->temp_allocated = 0; k = ts->base_type; if (ts->temp_local) k += TCG_TYPE_COUNT; ts->next_free_temp = s->first_free_temp[k]; s->first_free_temp[k] = idx;