static attribute_align_arg void *frame_worker_thread(void *arg) { PerThreadContext *p = arg; FrameThreadContext *fctx = p->parent; AVCodecContext *avctx = p->avctx; const AVCodec *codec = avctx->codec; pthread_mutex_lock(&p->mutex); while (1) { while (p->state == STATE_INPUT_READY && !fctx->die) pthread_cond_wait(&p->input_cond, &p->mutex); if (fctx->die) break; if (!codec->update_thread_context && (avctx->thread_safe_callbacks || ( #if FF_API_GET_BUFFER !avctx->get_buffer && #endif avctx->get_buffer2 == avcodec_default_get_buffer2))) ff_thread_finish_setup(avctx); avcodec_get_frame_defaults(&p->frame); p->got_frame = 0; p->result = codec->decode(avctx, &p->frame, &p->got_frame, &p->avpkt); /* many decoders assign whole AVFrames, thus overwriting extended_data; * make sure it's set correctly */ p->frame.extended_data = p->frame.data; if (p->state == STATE_SETTING_UP) ff_thread_finish_setup(avctx); pthread_mutex_lock(&p->progress_mutex); #if 0 //BUFREF-FIXME for (i = 0; i < MAX_BUFFERS; i++) if (p->progress_used[i] && (p->got_frame || p->result<0 || avctx->codec_id != AV_CODEC_ID_H264)) { p->progress[i][0] = INT_MAX; p->progress[i][1] = INT_MAX; } #endif p->state = STATE_INPUT_READY; pthread_cond_broadcast(&p->progress_cond); pthread_cond_signal(&p->output_cond); pthread_mutex_unlock(&p->progress_mutex); } pthread_mutex_unlock(&p->mutex); return NULL; }