static void vmdaudio_loadsound(VmdAudioContext *s, unsigned char *data, uint8_t *buf, int silence) { if (s->channels == 2) { if ((s->block_align & 0x01) == 0) { if (silence) memset(data, 0, s->block_align * 2); else vmdaudio_decode_audio(s, data, buf, 1); } else { if (silence) memset(data, 0, s->block_align * 2); // else // vmdaudio_decode_audio(s, data, buf, 1); } } else { } }