static void d3d11va_frames_uninit(AVHWFramesContext *ctx) { AVD3D11VAFramesContext *frames_hwctx = ctx->hwctx; D3D11VAFramesContext *s = ctx->internal->priv; if (frames_hwctx->texture) ID3D11Texture2D_Release(frames_hwctx->texture); if (s->staging_texture) ID3D11Texture2D_Release(s->staging_texture); }