static void draw_char(AVCodecContext *avctx, int c) { AnsiContext *s = avctx->priv_data; int fg = s->fg; int bg = s->bg; if ((s->attributes & ATTR_BOLD)) fg += 8; if ((s->attributes & ATTR_BLINK)) bg += 8; if ((s->attributes & ATTR_REVERSE)) FFSWAP(int, fg, bg); if ((s->attributes & ATTR_CONCEALED)) fg = bg; ff_draw_pc_font(s->frame->data[0] + s->y * s->frame->linesize[0] + s->x, s->frame->linesize[0], s->font, s->font_height, c, fg, bg); s->x += FONT_WIDTH; if (s->x >= avctx->width) { s->x = 0; hscroll(avctx); } }