static void rgb24_to_yuvj420p(AVPicture *dst, AVPicture *src, int width, int height) { int wrap, wrap3, width2; int r, g, b, r1, g1, b1, w; uint8_t *lum, *cb, *cr; const uint8_t *p; lum = dst->data[0]; cb = dst->data[1]; cr = dst->data[2]; width2 = (width + 1) >> 1; wrap = dst->linesize[0]; wrap3 = src->linesize[0]; p = src->data[0]; for(;height>=2;height -= 2) { for(w = width; w >= 2; w -= 2) { RGB_IN(r, g, b, p); r1 = r; g1 = g; b1 = b; lum[0] = RGB_TO_Y(r, g, b); RGB_IN(r, g, b, p + BPP); r1 += r; g1 += g; b1 += b; lum[1] = RGB_TO_Y(r, g, b); p += wrap3; lum += wrap; RGB_IN(r, g, b, p); r1 += r; g1 += g; b1 += b; lum[0] = RGB_TO_Y(r, g, b); RGB_IN(r, g, b, p + BPP); r1 += r; g1 += g; b1 += b; lum[1] = RGB_TO_Y(r, g, b); cb[0] = RGB_TO_U(r1, g1, b1, 2); cr[0] = RGB_TO_V(r1, g1, b1, 2); cb++; cr++; p += -wrap3 + 2 * BPP; lum += -wrap + 2; } if (w) { RGB_IN(r, g, b, p); r1 = r; g1 = g; b1 = b; lum[0] = RGB_TO_Y(r, g, b); p += wrap3; lum += wrap; RGB_IN(r, g, b, p); r1 += r; g1 += g; b1 += b; lum[0] = RGB_TO_Y(r, g, b); cb[0] = RGB_TO_U(r1, g1, b1, 1); cr[0] = RGB_TO_V(r1, g1, b1, 1); cb++; cr++; p += -wrap3 + BPP; lum += -wrap + 1; } p += wrap3 + (wrap3 - width * BPP); lum += wrap + (wrap - width); cb += dst->linesize[1] - width2; cr += dst->linesize[2] - width2; } /* handle odd height */ if (height) { for(w = width; w >= 2; w -= 2) { RGB_IN(r, g, b, p); r1 = r; g1 = g; b1 = b; lum[0] = RGB_TO_Y(r, g, b); RGB_IN(r, g, b, p + BPP); r1 += r; g1 += g; b1 += b; lum[1] = RGB_TO_Y(r, g, b); cb[0] = RGB_TO_U(r1, g1, b1, 1); cr[0] = RGB_TO_V(r1, g1, b1, 1); cb++; cr++; p += 2 * BPP; lum += 2; } if (w) { RGB_IN(r, g, b, p); lum[0] = RGB_TO_Y(r, g, b); cb[0] = RGB_TO_U(r, g, b, 0); cr[0] = RGB_TO_V(r, g, b, 0); } } }