static void tgen_movcond(TCGContext *s, TCGType type, TCGCond c, TCGReg dest, TCGReg c1, TCGArg c2, int c2const, TCGReg r3) { int cc; if (facilities & FACILITY_LOAD_ON_COND) { cc = tgen_cmp(s, type, c, c1, c2, c2const, false); tcg_out_insn(s, RRF, LOCGR, dest, r3, cc); } else { c = tcg_invert_cond(c); cc = tgen_cmp(s, type, c, c1, c2, c2const, false); /* Emit: if (cc) goto over; dest = r3; over: */ tcg_out_insn(s, RI, BRC, cc, (4 + 4) >> 1); tcg_out_insn(s, RRE, LGR, dest, r3); } }