@inproceedings{lopez-latouche-etal-2023-generating,
    title = "Generating Video Game Scripts with Style",
    author = "Lopez Latouche, Gaetan  and
      Marcotte, Laurence  and
      Swanson, Ben",
    editor = "Chen, Yun-Nung  and
      Rastogi, Abhinav",
    booktitle = "Proceedings of the 5th Workshop on NLP for Conversational AI (NLP4ConvAI 2023)",
    month = jul,
    year = "2023",
    address = "Toronto, Canada",
    publisher = "Association for Computational Linguistics",
    url = "https://aclanthology.org/2023.nlp4convai-1.11",
    doi = "10.18653/v1/2023.nlp4convai-1.11",
    pages = "129--139",
    abstract = "While modern language models can generate a scripted scene in the format of a play, movie, or video game cutscene the quality of machine generated text remains behind that of human authors. In this work, we focus on one aspect of this quality gap; generating text in the style of an arbitrary and unseen character. We propose the Style Adaptive Semiparametric Scriptwriter (SASS) which leverages an adaptive weighted style memory to generate dialog lines in accordance with a character{'}s speaking patterns. Using the LIGHT dataset as well as a new corpus of scripts from twenty-three AAA video games, we show that SASS not only outperforms similar models but in some cases can also be used in conjunction with them to yield further improvement.",
}

While modern language models can generate a scripted scene in the format of a play, movie, or video game cutscene the quality of machine generated text remains behind that of human authors. In this work, we focus on one aspect of this quality gap; generating text in the style of an arbitrary and unseen character. We propose the Style Adaptive Semiparametric Scriptwriter (SASS) which leverages an adaptive weighted style memory to generate dialog lines in accordance with a character{'}s speaking patterns. Using the LIGHT dataset as well as a new corpus of scripts from twenty-three AAA video games, we show that SASS not only outperforms similar models but in some cases can also be used in conjunction with them to yield further improvement.
Lopez Latouche, Gaetan Marcotte, Laurence Swanson, Ben
Generating Video Game Scripts with Style