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HtmlRAG: HTML is Better Than Plain Text for Modeling Retrieved Knowledge in RAG Systems
Paper • 2411.02959 • Published • 66 -
"Give Me BF16 or Give Me Death"? Accuracy-Performance Trade-Offs in LLM Quantization
Paper • 2411.02355 • Published • 47 -
CORAL: Benchmarking Multi-turn Conversational Retrieval-Augmentation Generation
Paper • 2410.23090 • Published • 54 -
RARe: Retrieval Augmented Retrieval with In-Context Examples
Paper • 2410.20088 • Published • 5
Collections
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Collections including paper arxiv:2410.18977
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MotionCLR: Motion Generation and Training-free Editing via Understanding Attention Mechanisms
Paper • 2410.18977 • Published • 14 -
FrugalNeRF: Fast Convergence for Few-shot Novel View Synthesis without Learned Priors
Paper • 2410.16271 • Published • 81 -
GS^3: Efficient Relighting with Triple Gaussian Splatting
Paper • 2410.11419 • Published • 11 -
ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion
Paper • 2410.08168 • Published • 9
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Scaling Up Dynamic Human-Scene Interaction Modeling
Paper • 2403.08629 • Published • 15 -
Motion Mamba: Efficient and Long Sequence Motion Generation with Hierarchical and Bidirectional Selective SSM
Paper • 2403.07487 • Published • 14 -
Seamless Human Motion Composition with Blended Positional Encodings
Paper • 2402.15509 • Published • 14 -
MotionLLM: Understanding Human Behaviors from Human Motions and Videos
Paper • 2405.20340 • Published • 20
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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9